Professions
Become an expert or try them all!
This is an incomplete list of professions. Some have descriptions, some are rather self-explanatory:
Artists (painters, sculptor, etc) Atilliator (Bowyer/Fletcher) Start by making arrows. Selecting the right wood and smith a arrowpoint of metal or chipped stone. Learn to lash the tip and the fletchings to the shaft to finish your arrow. Arrows are a great commodity in the camp economy. For a bow, learn to take yew, oak, hickory or locust and identify the natural curve, soak and tension it. Carve and notch it, decorate and paint it. Finish off by stringing it. Bows take a lot of time and work, but each one is incredibly valuable.
Basketweaving Beekeeping A difficult trade to master, or even get decent at. Few actually have the patience to become blacksmiths. This is a very precise profession, where safety is paramount. Spend your time assisting our resident blacksmith in the forging of things beautiful and deadly. Blacksmiths are not in considerable demand at Camp Carathir, as most metal items you will equip have already been forged, are found, or bought from vendors. There are certain tools however that only blacksmiths can make. Our blacksmith shop is idle certain days of the week for the forges to be cleaned and coal to be replenished.
Brewer (21+) Harder than cooking, the art of brewing is a very precise profession, requiring skill, diligence, and cleanliness. Start by malting the grain, boiling the wort, and fermenting it. Though beer takes over 2 weeks to make, you'll be a part of much of the process, assisted by our brewmaster, and taste the end result from the previous camp session's work. The staff will be judging the brews from session to session and the results will be posted here on this site.
Brickmaker/Mason Chandler (Candlemaking)
Our chef and his helpers prepare delicious meals every day, so go and see the food page! Our cooks are more than happy to have assistance for the great banquets and outdoor open-hearth feasts that are served. Our chef richly rewards those who lend a hand and he loves to hear your recipes and try your ideas. He will teach you all you wish to learn.
Cooper (barrel-making)
Farming Tend to the small pasture just outside of the camp perimeter. Help feed, care for, and protect the chickens and goats. Collect eggs and help harvest food for the camp. Care for lettuce, beans, berries, and other crops from the small tilled gardens and raised beds. Farmer Gil Turrow pays his farmhands handsomely. Eggs and produce also do very well in the camp economy.
Fishing Gathering
Healing/First Aid
An invaluable skill (both in camp and real life). Learn to care for the injured, providing lifesaving support to those in camp who may need it. Doctors also care not of allegiances, helping any in need, whether it be a brigand or a colleague. This study focuses on real-world applications of wilderness and first-response medicine. Applying splints, addressing heat stroke and dehydration, suturing wounds, and other useful techniques. (This is the real deal. Successful completion of these arts may result in you receiving an American Red Cross First Aid/CPR responder certification too!)
Historian "Magician" Being based in the living world, even the Archmage himself acknowledges there is no such thing as true magic. As Magistrate Carathir has said in the past: "I am not abashed to state that my fine profession and life pursuit does not involve actual wand waving or incantations." -The Magistrate The use and teaching of sorcery/magic in camp involves chiefly the pursuit of wisdom, visual and audible trickery, alchemy and chemistry, and subtle control over the natural world. "Uneducated bandits and wanderers consider us dangerous wizards, but the Council strives to spread knowledge and peace. However, the ability to create unquenchable fire, confuse enemies, and predict natural phenomena can be a powerful tool when used against the weak minded." -Magistrate Carathir The following learning branches are available to campers. Very often, these instructional lessons are at the same time as certain weapon or profession trainings, thus you'll see that those who focus on Magical Arts are few and quite specialized:
Minstrel (Musician)
Quartermaster/Provisions
|
Professions
Blacksmith 
Glazier (Glassblowing)